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Tuesday, December 21, 2010

EDTEC 700 final presentation:
starting at 1:02:21

Thursday, April 15, 2010

What is Educational Technology...

The following are definitions from various sources:

Educational technology (also called learning technology) is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources."[1] The term educational technology is often associated with, and encompasses, instructional theory and learning theory. While instructional technology covers the processes and systems of learning and instruction, educational technology includes other systems used in the process of developing human capability. Educational Technology includes, but is not limited to, software, hardware, as well as Internet applications and activities.

Educational technology is most simply and comfortably defined as an array of tools that might prove helpful in advancing student learning. Educational Technology relies on a broad definition of the word "technology". Technology can refer to material objects of use to humanity, such as machines or hardware, but it can also encompass broader themes, including systems, methods of organization, and techniques. Some modern tools include but are not limited to overhead projectors, laptop computers, and calculators. Newer tools such as "smartphones" and games (both online and offline) are beginning to draw serious attention for their learning potential.

Those who employ educational technologies to explore ideas and communicate meaning are learners or teachers.

Consider the Handbook of Human Performance Technology.[2] The word technology for the sister fields of Educational and Human Performance Technology means "applied science." In other words, any valid and reliable process or procedure that is derived from basic research using the "scientific method" is considered a "technology." Educational or Human Performance Technology may be based purely on algorithmic or heuristic processes, but neither necessarily implies physical technology. The word technology, comes from the Greek "Techne" which means craft or art. Another word "technique", with the same origin, also may be used when considering the field Educational technology. So Educational technology may be extended to include the techniques of the educator.[citation needed]

A classic example of an Educational Psychology text is Bloom's 1956 book, Taxonomy of Educational Objectives.[3] Bloom's taxonomy is helpful when designing learning activities to keep in mind what is expected of—and what are the learning goals for—learners. However, Bloom's work does not explicitly deal with educational technology per se and is more concerned with pedagogical strategies.

According to some, an Educational Technologist is someone who transforms basic educational and psychological research into an evidence-based applied science (or a technology) of learning or instruction. Educational Technologists typically have a graduate degree (Master's, Doctorate, Ph.D., or D.Phil.) in a field related to educational psychology, educational media, experimental psychology, cognitive psychology or, more purely, in the fields of Educational, Instructional or Human Performance Technology or Instructional (Systems) Design. But few of those listed below as theorists would ever use the term "educational technologist" as a term to describe themselves, preferring terms like "educator".[citation needed] The transformation of educational technology from a cottage industry to a profession is discussed by Shurville, Browne, and Whitaker.[4]

Boise's Definition:

Educational Technology is an innovative way to design, deliver, facilitate, and manage instruction for learners of all ages, whether it is face-to-face in a classroom, online, or a combination of methods.

SDSU's Definition:
Educational technology is the application of research, learning theory, and emergent technologies along with child and adult psychology to solving instructional and performance problems.

Every school, institution, business, government agency, and organization is concerned with optimizing productivity and enabling stakeholder contribution. Analysis, education, training, and evaluation are essential to achieving these goals. Our classes and programs provide students with the knowledge, skills, perspectives, and abilities to serve in leadership roles helping organizations reach these goals and thrive in the Information Age.

Rapidly advancing technology is leading to a future in which learning is a lifelong activity in both business and personal endeavors. There’s an endless demand for people who know how to design learning and performance sys-tems while making best use of technologies such as personal computers, the Internet, digital video, netcast audio, simulations, and electronic performance support systems.

Boise State Edtech Program

EDTECH 531 Teaching and Learning in Virtual Worlds
(Previously EDTECH 597)
Explores teaching and learning in virtual worlds. Project-based design, facilitation, and evaluation of instruction, research, and other resources.
*Weekly synchronous class meetings required in Second Life.

EDTECH 597 - Mobile Learning: Devices, Applications & Pedagogy
Description: Researach, evaluate, and create mobile learning environments using various mobile learning technologies to engage learners in fun and creative ways. Participants are requied to have a iPod Touch or an iPhone for the class.

EDTECH 551 - Technical and Grant Writing
(Previously EDTECH 586)
Project-based instruction entailing various kinds of technical writing, all focusing on a completed grant proposal. Includes evaluating writing for print versus electronic display. Additional focus on writing proficiencies, as needed.

EDTECH 533 - YouTube for Educators
Produce educational video for YouTube using digital video cameras and editing software. Design and develop appropriate instructional activities that integrate online video. Examine the benefits and controversial aspects of YouTube in the classroom.

EDTECH 531 Teaching and Learning in Virtual Worlds
(Previously EDTECH 597)
Explores teaching and learning in virtual worlds. Project-based design, facilitation, and evaluation of instruction, research, and other resources.
*Weekly synchronous class meetings required in Second Life.

Edtec 540 Modules


The Hey Dad test...and other stuff

the Heydad test as a way of making sure your objectives make sense to the learner. Just precede the objective itself with “Hey, Dad, watch me while I…”


“Hey, Dad, watch me while I create a style sheet so I can update my web pages easily”

(as opposed to “Hey, Dad, watch me while I understand principles of CSS”)

Module: Drafting Instructional Objectives:

Wednesday, April 14, 2010

ISD Role Models

Donald Kirkpatrick -
Kirkpatrick's Four Levels of Evaluation:
  • Reaction of student - what they thought and felt about the training
  • Learning - the resulting increase in knowledge or capability
  • Behavior - extent of behavior and capability improvement and implementation/application
  • Results - the effects on the business or environment resulting from the trainee's performance
Robert M. Gagne -
Gagne's Model/9 events of instruction:
  • Gain attention
  • Inform learner of objectives
  • Stimulate recall of prior learning
  • Present stimulus material
  • Provide learner guidance
  • Elicit performance
  • Provide feedback
  • Assess performance
  • Enhance retention transfer
Benjamin Bloom -
Bloom's Taxonomy
File:Blooms rose.svg

Wix portfolio page

Tuesday, April 13, 2010


Check out this SlideShare Presentation:

Sunday, March 21, 2010

Recording from summer


Here are some samples:

Places to possibly use to create a site: (Costs $)

Wednesday, March 3, 2010

Sunday, February 21, 2010

Large file sending

Saturday, February 6, 2010

Edtec 640 Personal Page

Monday, February 1, 2010

edtec 640 group breakout assignment